{"id":470,"date":"2009-01-25T00:01:25","date_gmt":"2009-01-25T08:01:25","guid":{"rendered":"http:\/\/www.lovecraftforest.com\/blog\/?p=470"},"modified":"2023-04-01T16:06:12","modified_gmt":"2023-04-01T16:06:12","slug":"zbrush-mechanical-part-10-parts-from-parts","status":"publish","type":"post","link":"https:\/\/www.sculptedmesh.com\/?p=470","title":{"rendered":"Zbrush Mechanical Part 10, Parts from Parts"},"content":{"rendered":"<p><a href=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/final.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-472\" title=\"final\" src=\"http:\/\/www.lovecraftforest.com\/blog\/wp-content\/uploads\/2008\/12\/final-200x300.png\" alt=\"final\" width=\"200\" height=\"300\" srcset=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/final-200x300.png 200w, https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/final.png 355w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a>This isn&#8217;t really a Zbrush tip, per se, but I&#8217;m often surprised by frustrated modelers when they hit a wall saying, &#8220;This is way too complex!&#8221; \u00a0 What they sometimes have failed to notice, in the pursuit of efficient modeling is that complex machines are often built out of assemblies which are made of subassemblies which are made up of even smaller sub-assemblies and ultimately out of individual (often cast) parts. \u00a0 Observation of existing machines (and even disassembling a few) can improve your mechanical modeling. \u00a0 To approach this piece of a leg, I didn&#8217;t start with the whole piece. \u00a0Instead, I recognized the sides were (at least in my concept sketch) just a mirrored pair of simple\u00a0subassemblies. \u00a0 A couple of cylinders and box (suitable beveled by masking and inflating.<\/p>\n<p>Thanks to subtools, I only had to make one cylinder and one box which makes the basic strut<a href=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/subassem.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-473\" title=\"subassem\" src=\"http:\/\/www.lovecraftforest.com\/blog\/wp-content\/uploads\/2008\/12\/subassem-300x127.png\" alt=\"subassem\" width=\"300\" height=\"127\" srcset=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/subassem-300x127.png 300w, https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/subassem.png 786w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Since I don&#8217;t plan to take this apart, I went ahead and merged these into a single tool&#8211;if I thought I would need to edit the diameters of the cylinders or something, I might have left these in pieces to adjust them. \u00a0 (I do bend them, but fortunately I don&#8217;t need them in pieces for that. \u00a0 To build up more of my machine part, I then take two of the assemblies plus a hollow cylinder to build up my next subassembly.<a href=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/assembly.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-475\" title=\"assembly\" src=\"http:\/\/www.lovecraftforest.com\/blog\/wp-content\/uploads\/2008\/12\/assembly-300x172.png\" alt=\"assembly\" width=\"300\" height=\"172\" srcset=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/assembly-300x172.png 300w, https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2008\/12\/assembly.png 758w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I haven&#8217;t built out some super machine with this yet (it will probably be the shin of some mechanical dinosaur when I&#8217;m done with it) but you get the idea&#8211;work with bite-sized parts and pretty quickly you can get some complex machinery (even without sophisticated texturing.) \u00a0 This whole mechanical part was really created with just 3 simple forms, suitably scaled, deformed, and positioned.<\/p>\n<p style=\"text-align: center;\">Add a few more assemblies:<a href=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2009\/01\/progres090101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-515 aligncenter\" title=\"progres090101\" src=\"http:\/\/www.lovecraftforest.com\/blog\/wp-content\/uploads\/2009\/01\/progres090101-300x225.jpg\" alt=\"progres090101\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2009\/01\/progres090101-300x225.jpg 300w, https:\/\/www.sculptedmesh.com\/wp-content\/uploads\/2009\/01\/progres090101.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This isn&#8217;t really a Zbrush tip, per se, but I&#8217;m often surprised by frustrated modelers when they hit a wall saying, &#8220;This is way too complex!&#8221; \u00a0 What they sometimes have failed to notice, in the pursuit of efficient modeling is that complex machines are often built out of assemblies which are made of subassemblies &hellip; <a href=\"https:\/\/www.sculptedmesh.com\/?p=470\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Zbrush Mechanical Part 10, Parts from Parts<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53],"tags":[62],"class_list":["post-470","post","type-post","status-publish","format-standard","hentry","category-zbrush","tag-zbrush"],"_links":{"self":[{"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=470"}],"version-history":[{"count":1,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/posts\/470\/revisions"}],"predecessor-version":[{"id":739,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=\/wp\/v2\/posts\/470\/revisions\/739"}],"wp:attachment":[{"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sculptedmesh.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}